Built for one thing: playing games
A focused console experience — no desktop, no distractions, no Linux knowledge required.
Controller-first shell
A Raylib-based interface driven entirely by gamepad. Games and menus are navigable with the same controls, end to end.
Native compositor
A minimal wlroots compositor that permanently owns DRM/KMS — low-latency, tear-free output with no handoff to games.
Immutable system
The system image is read-only and reproducible; only the data partition is writable. Crash-restart and atomic updates are built in.
Low-level audio
ALSA-backed audio through raylib's miniaudio, with device info and foreground-gated master volume and mute.
Engine-agnostic SDK
A stable C ABI (libplayos) for input, storage, lifecycle, and cloud — portable across engines and toolchains.
Open marketplace & cloud
Publish, discover, and install games; sync cloud saves, achievements, and leaderboards through self-hostable services.
A clear separation of concerns
Six core components, each owning one responsibility. Games target the platform API — never the kernel or compositor.
- Linux is the hardware layer, not the product.
- The system image is immutable; only the data partition is writable.
- The compositor permanently owns DRM/KMS — no handoffs to games.
- One game runs at a time; the shell always stays alive.
- Games target
playos-platform-api; they never touch compositor or kernel internals.
Thirteen repositories, one platform
Everything is open source under the PlayOS Foundation.
Core runtime
Distribution & hardware
Developer
Services & organization
Sprint status
Fourteen sprints shipped and verified. Four remain before the public MVP release.
14 of 18 sprints complete
Sprints implemented
Complete & verified
- 0 Build & UEFI Foundation
- 1 playos-init & Minimal Boot
- 2 Compositor Skeleton & Wayland Session
- 2.5 Cross-Sprint Audit
- 3 ROG Ally Kernel Bring-Up
- 4 AMDGPU & Native DRM/KMS
- 5 Raylib-Powered Shell
- 5.5 Raylib 6.0 Migration
- 5.6 Repos Cleanup
- 6 Storage & Game Discovery
- 7 Game Launch, Lifecycle & Overlay
- 8 ALSA Audio
- 9 Power, Battery, Thermal & Suspend
- 10 Installer & Internal-Disk Deployment
Pending to public MVP
In dependency order
- 11 Immutable Images & A/B Updates
- 12 Security Hardening
- 13 Intel Expansion
- 14 Production Readiness
Sprint 11 (A/B updates) is code-complete and QEMU-verified; the ROG Ally A/B matrix is still pending (Sprint 11.5/11.6).
After the MVP: Game Developer SDK, Wi-Fi, and Touch & On-Screen Keyboard.
Under active development
PlayOS is an early-stage, community-driven project. Follow the full roadmap and sprint criteria in the specification.